A personality customization software for the Draenor growth of the massively multiplayer on-line role-playing recreation World of Warcraft allowed gamers to plan and optimize character builds earlier than implementing them in-game. This usually concerned choosing skills and skills from a spread of choices introduced in a visible interface, usually together with detailed descriptions and statistical breakdowns of every alternative’s influence. An instance could be a participant selecting between skills that improve single-target harm versus people who enhance area-of-effect capabilities.
Such instruments have been invaluable for maximizing character effectiveness in varied points of the sport, from player-versus-environment content material like raiding and dungeons, to player-versus-player eventualities similar to battlegrounds and arenas. They supplied a vital platform for theorycrafting and experimentation, enabling gamers to discover completely different builds with out having to respec their characters in-game, a course of usually related to a gold value. The existence of those sources additionally contributed to a thriving group dialogue round optimum character builds and techniques. This contributed to the general depth and engagement with the sport in the course of the Draenor growth.